xbox.nano.factory.audio module¶
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xbox.nano.factory.audio.server_handshake(protocol_version, reference_timestamp, formats)¶
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xbox.nano.factory.audio.client_handshake(initial_frame_id, requested_format)¶
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xbox.nano.factory.audio.control(reinitialize=False, start_stream=False, stop_stream=False)¶
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xbox.nano.factory.audio.data(flags, frame_id, timestamp, data)¶